globals
Global variables used by csgo
curtime
globals.curtime number
Server time in seconds, in lobby time since game start/disconnect.
realtime
globals.realtime number
Time since the start of the game, in secoonds.
frametime
globals.frametime number
Duration of the last game frame.
framecount
globals.framecount number
Total number of frames.
tickcount
globals.tickcount number
Number of simulation ticks.
tickinterval
globals.tickinterval number
Interval between simulation ticks. tickrate = 1 / globals.tickinterval
max_players
globals.max_players number
Maximum number of players on the server.
is_connected
globals.is_connected boolean
Returns true if client is connected to the server. Doesn't always mean the player is in the game.
is_in_game
globals.is_in_game boolean
Returns true if player is connected and active in game.
choked_commands
globals.choked_commands number
Number of choked commands.
commandack
globals.commandack number
Current command acked by the server.
commandack_prev
globals.commandack_prev number
Last acked command by the server.
last_outgoing_command
globals.last_outgoing_command number
Last command number sented by client.
server_tick
globals.server_tick number
Last recieved server tick.
client_tick
globals.client_tick number
Client tick.
delta_tick
globals.delta_tick number
Last recieved snapshot from the server.
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