entity
Entity system
get
entity.get(index: number[, is_userid: boolean]) entity
index
number
Entity index or player user id.
is_userid
boolean
Optional. If index is user id.
get_local_player
entity.get_local_player() player
get_player_resource
entity.get_player_resource() entity
from_handle
entity.from_handle(handle: number) entity
entity
ptr
ent:ptr() uintptr_t
Returns ffi pointer.
ent_index
ent:ent_index() number
Getting netvars
Setting netvars
is_player
ent:is_player() boolean
is_weapon
ent:is_weapon() boolean
get_abs_origin
ent:get_abs_origin() vector
get_abs_angles
ent:get_abs_angles() qangle
obb_maxs
ent:obb_maxs() vector
Get collision max bound (relative to abs origin).
obb_mins
ent:obb_mins() vector
Get collision min bound (relative to abs origin).
get_classid
ent:get_classid() number
get_classname
ent:get_classname() string
collision_origin
ent:collision_origin() vector
set_model_index
ent:set_model_index(idx: number)
player
get_name
pl:get_name() string
get_active_weapon
pl:get_active_weapon() weapon
is_bot
pl:is_bot() boolean
is_enemy
pl:is_enemy() boolean
is_alive
pl:is_alive() boolean
is_dormant
pl:is_dormant() boolean
get_dormant_last_update
pl:get_dormant_last_update() number
get_bounding_box
pl:get_bounding_box() vector, vector
get_esp_alpha
pl:get_esp_alpha() number
ESP player alpha, [0, 1]
get_simulation_time
pl:get_simulation_time() number[]
Returns table with new and old simulation time, index 1 is new, index 2 is old.
get_player_info
pl:get_player_info() player_info
struct player_info
player_infosteamID64
number
Unique 64-bit steam ID.
xuid_low
number
Lower 32 bits of steam ID.
xuid_high
number
Higher 32 bits of steam ID.
name
string
Player name. Identical to get_name().
userid
number
Unique server indentifier.
szSteamID
string
STEAM_X:Y:Z
steamID
number
32-bit steam ID.
bot
boolean
Is player bot (fake player).
get_eye_position
pl:get_eye_position() vector
get_bone_position
pl:get_bone_position(bone: number) vector
get_hitbox_position
pl:get_hitbox_position(hitbox: number) vector
get_animstate
pl:get_animstate() Animstate
get_animlayers
pl:get_animlayers() AnimationLayer[]
set_icon
pl:set_icon(level: number)
weapon
weapon_index
weap:weapon_index() number
Returns item defenition index.
get_inaccuracy
weap:get_inaccuracy() number
get_spread
weap:get_spread() number
shooting_weapon
weap:shooting_weapon() boolean
Returns true if weapon is not grenade, knife or bomb.
is_grenade
weap:is_grenade() boolean
is_knife
weap:is_knife() boolean
can_shoot
weap:can_shoot([revolver_check: boolean]) boolean
For shooting weapons only. If current weapon is revolver and revolver_check is true, function will check if revolver is ready to shoot this tick.
get_icon
weap:get_icon() Image
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